I recreated an artist's sculptures in a 3D environment for this project. I was responsible for modelling, texturing, and animating, all while needing to use procedural workflows to keep things flexible and malleable. I used Blender 3D for most of the modelling and texturing; However, I leaned on SideFx's Houdini when bridging the two programs' strengths was advantageous. I animated mostly in Blender's Geometry Nodes, a procedural animation and modelling tool. Using a procedural workflow allowed me to create complex yet extremely tweakable systems that allowed for ease of revision. I recreated an artist's sculptures in a 3D environment for this project. I was responsible for modelling, texturing, and animating, all while needing to use procedural workflows to keep things flexible and malleable. I used Blender 3D for most of the modelling and texturing; However, I leaned on SideFx's Houdini when bridging the two programs' strengths was advantageous. I animated mostly in Blender's Geometry Nodes, a procedural animation and modelling tool. Using a procedural workflow allowed me to create complex yet extremely tweakable systems that allowed for ease of revision.

Renders (Left) vs Original Reference (Right)

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